![]() ![]() You can “bake” such a setup and later use the baked-version to tweak the moving location … for changing into another direction …Īnd there may be more ways to do it … than these two. Select the fcurve and in its properties add (again at the right side of the editor-window) a modifier called “cycle” and set it in its options to “repeat with offset”. Bullets use bullet behavior and zelevation tweens. Laser uses a 3d raycast and mesh distortion. Eventually will get a tutorial video and project file download out. Is to modify the animatino in the fcurve-editor.įor the main-bone (most times called “hip” … some call it “root” or “floor” …) Volcano level: Bullets and Lasers Not sure why a knight running around has such things but I wanted to figure out how to do it in 3d. Another way - if you only want a walk stright ahead. Then you need to add a second animation to set the correct location. Set the value higher and the action will be repeated according to this. There is an optione called “Repeat” with value 1.0 … Make the action a nla-strip and look at its properties (thats the popup-menu at the right side of the nla-editor-window - enable it from the menu of with key-N). What should I do to loop the animation while walking? The animation is for a playable character. I’ve set up a walk cycle that animates fine, but when it reaches the last keyframe it goes on in infinity without looping back to the first frame. I realize it’s probably an easy thing to fix, but I’m not too advanced in blender yet. I have been searching the web up and down, but I can’t find the answer why my walk animation doesn’t loop. ![]()
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